AI Insights · Timothy · January 2023
Top 2D Realistic Games on iOS in New Zealand Q4 2022
Explore the performance of the top 5 2D realistic games on iOS in New Zealand during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 2D realistic games on iOS in New Zealand showcased varying performance trends in downloads, revenue, and active users. This article highlights the performance of the top 5 games in this category, based on data from Sensor Tower.
Woodoku - Wood Block Puzzles from Tripledot Studios saw a decrease in weekly downloads, starting from approximately 2K in late September and ending at around 800 by the end of December. Revenue began to pick up in mid-December, peaking at $13 in the week of December 19. The game’s active users followed a similar downward trend, decreasing from 7.6K in late September to around 6.2K by the end of the quarter.
8 Ball Pool™ by Miniclip.com experienced fluctuations in weekly revenue, with the highest figure reaching approximately $6.7K in early October and ending the quarter at around $5.2K. Weekly downloads saw a significant increase towards the end of December, peaking at nearly 2.4K. Active users remained relatively stable, hovering around 55-60K throughout the quarter.
MADFUT 23 from Madfut had a sharp decline in weekly downloads after its release in mid-October, starting from 4.4K and falling to around 279 by the end of December. Active users also decreased from approximately 2.5K in mid-October to around 1.4K in late December.
Evony by TOP GAMES INC. showed a steady weekly revenue trend, peaking at around $9.3K in late November and ending the quarter at approximately $8.6K. Downloads fluctuated, with a significant spike to 1.3K in the last week of December. Active users increased towards the end of the quarter, starting from around 3.5K in late September and reaching over 4.1K by the end of December.
Barber Chop from Lajeune and Associates, LLC had modest revenue figures, with notable earnings of $16 in late November. Downloads decreased from approximately 1.1K in early October to around 322 by the end of December. Active users remained relatively stable, ranging from 3.6K in late September to about 3.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.